![]() 2500x3900px Did someone asked for a Quake II ? : r/quake HD phone wallpaper.1920x1080px Nvidia GeForce RTX 'Super' GPUs rumored to appear at E3 HD wallpaper.3840x2160px New dark : nvidia, GeForce RTX HD wallpaper.1920x1080px 7 Quake, quake ii HD wallpaper.Red NVIDIA, NVIDIA and NVIDIA Background, NVIDIA GeForce GTX HD wallpaper 2000x755px Nvidia RTX, rtx 3060 HD wallpaper.1920x1080px nvidia geforce rtx HD wallpaper.1920x1080px Nvidia's GeForce RTX 3090: a gigantic graphics card with tiny power pins? HD wallpaper.1280x720px Nvidia announces $329 GeForce RTX 3060, available in February HD wallpaper.1920x1080px Green and black, nvidia, rtx 3060 HD wallpaper.1366x768px NVIDIA, rtx 2080 HD wallpaper.2560x1440px Nvidia RTX, rtx 2060 HD wallpaper.1920x1080px NVIDIA GeForce RTX HD wallpaper.2560x1440px Nvidia GeForce RTX 2080 and RTX 2080 Ti Overclocking Guide HD wallpaper.1366x768px nvidia geforce rtx HD wallpaper.3840x2160px nvidia geforce rtx HD wallpaper.Nvidia RTX white background GeForce RTX Nvidia logo NVIDIA NVIDIA GeForce NVIDIA Simple embossed logo rtx 30 NVIDIA GeForce RTX New Path zaku ii Nvidia Claw emblem IPad 3, iPad 4, iPad Air, iPad iPad, iPad Mini 2, iPad Mini 3, iPad Mini 4, 9.7" iPad Pro: 2048x1536, 1536x2048 IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 ![]() IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480 If you’re planning on running Quake II RTX, you’ll probably want to pair it with the Game Ready GeForce drivers too (available here).MacBook Pro 13.3" Retina, MacBook Air 13" Retina, MacBook Air 13.3"(2020, M1): 2560x1600 Dual monitor: So if you’re going to snark about “only 97 fps” on a GeForce RTX 2080 Ti, know that a game session of Quake II RTX will easily render more ray-traced frames than a full-length animated movie, and in real time, too. Glass windows and water in Quake II RTX obviously seem like night and day from the original version. It’s a technique that’s really only been used in 3D movies to date, and fairly recently, too. The game is implementing a fully path-traced renderer and is computationally expensive to run. If you’re underwhelmed by 97 fps on a $1,200 GeForce RTX 2080 Ti card, remember what’s going on here. We had to patch the Steam version first using the Yamagi patch. For comparison, we saw about 419 fps in Quake II, set to 1920×1080 with 8x anisotropic filtering and multisampling turned off, using the OpenGL 3.2 renderer on a Core i7-9750H laptop with a GeForce GTX 1660 Ti GPU. On a GeForce RTX 2080 Ti with a not-quite-final version of Quake II RTX, we saw roughly 97 fps at a resolution of 1920×1080, with visual quality set to high. In 1997, though, PC gamers all wanted 3Dfx’s Voodoo card (the Voodoo2 card would come out a year after Quake II). The conventional wisdom among investors, technology analysts, and press was that Intel could do no wrong and would soon take over the discrete graphics market. In fact, dozens of graphics companies were still competing at the time.Īs if to prove how the world is on a time loop, everyone was quaking in their boots in fear of Intel’s upcoming discrete graphics card, the i740 using the AGP interface. In 1997, Matrox was still in the game, AMD hadn’t yet bought ATI, and even Nvidia’s GeForce didn’t exist yet (its card at the time was the Riva 128). ![]() When we talk about Quake II, we’re talking old-school PC gaming, and old-school graphics. Memories: Going way, way back to Quake II Update: The final version seems to have changed the demo file name shown in the video, but we just tested it on the free version Nvidia released this morning ( download it here).
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