![]() You can also change the setting of your swing from a normal one, an approach shot, a putt, or a power swing. Usually, there will be several bunkers and a bit of rough grass that can make a slight mistake in your shot turn into an extra stroke or two. However, beware of the hazards surrounding the green. ![]() If during your approach you encounter the above scenario, then go for topspin or backspin. A chip that landed just next to the hole for a “Nice Approach,” though chipping it in nets a “Chip In!” Depending on how low you place the dot, your distance may be severely hampered. If you place the dot lower, then you will hit more of an arching fly that should have backspin, meaning it is likely to roll backwards once it lands. Depending on how high you place the dot, your distance may be hampered. If you aim the dot higher, the ball will go in more of a line and should have topspin, meaning it is likely to roll forward after landing. You must maintain the position as you swing! Otherwise, it will revert to the center of the ball. To use the impact point adjustment, hold ZL (or L) and use the right stick to move the red dot on the ball (lower right). This is where the impact point adjustment comes into play. One club may hit too short while another too long. ![]() Keep in mind the “Rest” distance as this will give you the approximate distance to the pin.Īt times, you may find that your goal is between the lengths of two clubs. Each club will give you an indication on their max distance, such as 198 yards for the pictured 3 Wood. To change clubs, use D-Pad Down or D-Pad Up. Change clubs and use the impact point adjustment to create backspin and topspin Landing a “Nice Shot!” by hitting A at the two grey bars. Use the grid and weather conditions to determine your best strategy in approaching each hole. For example, if the green declines toward the hole, aim for where it begins to decline and hopefully have the ball roll close from the momentum.ĭon’t forget to check for hazards! You always want to avoid landing in the rough and especially, the sand bunkers. If there’s an incline or decline, think about how you can use those for premium ball placement. The grid also shows you the elevation and terrain details of the landing area or in the case of putts, the green. You can use the wind to your advantage, such as using it to blow the ball toward the hold on an approach, so keep an eye on the hole layout. This means that even with a “Nice Shot!” your ball will probably land both short of the max distance and blown further away from the landing spot. The pictured tenth hole has extreme winds and rain. However, there are a few things to consider when determining your shot.įirst, as pictured, check the weather conditions. The first bar controls the power of the shot while the second controls the accuracy. From here, you can see where your ball will most likely land with a “Nice Shot!” where you hit A in time to hit the two grey bars on the shot meter. From there, use the left stick to move your shot and the right stick move the camera. ![]() To enter the various camera modes, hit X, Y, R, or the right stick. Use the camera controls to determine the placement of your shot The right stick essentially functions as the C-Buttons on the original N64 controller. Note that the left and right sticks are denoted as LS and RS, respectively.
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